const vs readonly
const vs readonly
const
Definition: Declares a constant field that is
initialized at compile time and cannot be changed after compilation.
Example:
public const double Pi = 3.14159;
Use Cases:
For values that never change
throughout the application's lifetime (e.g., mathematical constants like Pi, e,
or fixed version numbers).
Configuration values that
are known at compile time and do not change during execution.
Key Characteristics:
Compile-time initialization.
Immutable (value can't be
changed).
Typically replaced with the
value directly by the compiler, which can improve performance.
Less flexible (must be
initialized with a constant value).
readonly
Definition: Declares a field that can only be
assigned a value during its declaration or within the constructor of the class.
Example:
public class MyClass
{
public readonly
string Name;
public
MyClass(string name)
{
Name = name;
}
}
Use Cases:
For values that should be immutable
after object creation but may be determined at runtime (e.g.,
initial object state, values read from a file or database).
Immutable objects: Ensures
the field's value is not changed after initialization.
Suitable for both instance
and static fields.
· Key
Characteristics:
o Runtime
initialization (via constructor or declaration).
o Immutable
after initialization.
o More
flexible as values can be computed at runtime (e.g., based on user input or
external data).
Key Differences
Feature |
const |
readonly |
Initialization |
Compile time only |
Compile time or constructor |
Mutability |
Immutable at compile time |
Immutable after object creation |
Memory |
Compiler replaces with value directly |
Stored in memory |
Flexibility |
Less flexible (must be compile-time) |
More flexible (allows runtime values) |
When to Use Each
· Use
const when:
o The
value is known at compile time (e.g., mathematical constants like Pi,
static configuration values).
o The
value will never change during the app's lifetime.
o Performance
is critical (since constants can be directly replaced at compile-time,
potentially improving performance).
· Use
readonly when:
o The
value is determined at runtime or needs to be set in a constructor.
o You
need to ensure that the value remains immutable after initialization,
but it can vary across different objects or based on external factors like
configuration files.
o You
need a runtime-computed value that can't be modified once the object is
created.
Example Scenario: Physics Simulation
const: Use for values like the speed of light (c)
or the gravitational constant (G), which are fixed, well-known, and
determined at compile time.
readonly: Use for values like an object's initial
position in a simulation, which could depend on user input or be calculated
at runtime when the object is created.
Comments
Post a Comment